Transmedia Story Stream, the Zynga of ebooks, is raising $15,000 to extend its revolutionary platform, which blends social video game mechanics with narrative to allow authors to build, distribute and engage fans in multi-media story worlds.
Instead of a downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. The platform “gamifies” reading with an invitation to users: Don’t just read a book—play it!
The goal of the 30-day IndieGoGo campaign is $15,000. A three-minute video describing the platform can be seen at: igg.me/at/transmediastorystream
New York Times and USA Today best-selling author Colleen Gleason notes, “One reason I became a launch author on Transmedia Story Stream is that it gives me the ability to own and directly engage my audience. Amazon, Apple and Google Play do not allow me to reward my fans for their purchase or recommendation to friends. With Transmedia Story Stream, I am free to extend my story beyond text while offering my audience an amazing array of prizes for their participation.”
Transmedia Story Stream is being built on top of Pubsoft’s proven HTML5-secure streaming platform. Story worlds can be viewed on any connected device, mobile or tablet. Learn more about Transmedia Story Stream at www.TransmediaStoryStream.com. Find out more about Pubsoft at www.pubsoft.com.
About Transmedia Story Stream
The Zynga of ebooks, Transmedia Story Stream allows storytellers to create story worlds that can include written word (READ), video (WATCH), audio (LISTEN), casual games (PLAY), and live events (GATHER).