Year 10 Ai (After iPhone): Smartphones and their Effects on the Gaming Industry
2007 was a year filled with innovations in the world of technology. It was the year when Amazon introduced the Kindle, when the “One Laptop Per Child” initiative was born, when Motorola released WildCharge, its first wireless charging pad for its RAZR phone, and when the PowerBuoy, a floating device to convert wave energy into […]
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